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原帖:https://www.pokecommunity.com/threads/pokemon-ascent.471486/
作者:Tearisten
纯战斗改版
  
  
  
  
Story
Ascent is a combat focused rush of trainer battles with roguelike inspired progression. The gameplay loop lacks the adventure side of the normal pokemon experience, in favor of refined competitive battles. You start at the bottom of the tower with three starter pokemon and progressively make your way from floor to floor, earning currency to upgrade pokemon and items. Each floor has a variety of quality of life features to get your team ready for the next gauntlet without the regular headache of grinding. See if you have what it takes to ascend to the top!
Features
Every floor has unique battles which must be completed in sequence to progress
Rotating trainer teams. Trainers have additional pokemon and may switch them out randomly between attempts. Operates on a slot by slot basis.
All pokemon up to gen 8
Pokemon battle stats tracking (battle count/knockouts/etc)
Swap all HP bars for text
Mostly upto gen 7/8 battle mechanics, items, moves, abilities, with some adjustments and additions.
Different currencies to manage.
Choose one of every starter type.
Built in gamemode options including permadeath/random encounters/gen8 speed calc
Peek the enemy team status/pokemon stats at any time during battle.
Forced set mode and no bag use in battle.
No exp. Every pokmon evolves with stones from the shop.
Evs on status menu
Mobile PC
25 custom abilities
12 custom items
Freeze now reduces Sp. Attack and does DOT like burn
A few new natures with either multiple boosts or double boosts
Hail boosts ice and fighting defence by 1.5x
Sand boosts rock and ground special defence by 1.5x
Reduced button prompts for cleaner battles and menus. No more spam clicking A in battle.
Instant Text
Looping menus
Custom shiny palettes
Very few stat changes (Ledian)
Tons of ability/item/move/type changes
New Abilities
Holy Aura: Heals you and your partner by 10% at end of turn
Bull rush / Obsession: The speed/sp att versions of gorilla tactics
Intrepid Wand / Dauntless Crown
Trick room and tailwind set on switch abilities
Hazard Crew: A hazard version of screen cleaner
Inversity: Flips this pokemon's type weakness chart
Clutch: Overgrow/blaze/etc... but for all types
Vampire: Fang moves heal user
Water lily: A rain version of flower gift
Oppression: A sp att version of intimidate
Running Riot: No cooldown on recharge moves if KO
Fist of Fury: Fist moves hit both enemies in double battles
Silver Spoon: Protected when hard switching in
New Items
Hourglass: Flips the targets defences when attacking
Triforce: Boosts all stats by 1.1x
Heavy bands: Deal .5x damage above 1/3rd hp but 2.0x below 1/3rd
Items to boost trick room / tailwind timer by 1 turn
Plate mail: Boost defence by 1.5x but lower speed by .5x
Greedy Pot: Boost priority once when attacking
Brass Knuckles: Boost contact damage by 1.5x
STAB/Coverage Gems: Type gems for STAB/Coverage moves
Heel Guard: Protects from 4x damage
New Natures
Demon: +20% speed for -10% in all other stats
Pacifist: +10% def and sdef for -10% in att and sp att
Rager: +10% in att and sp att for +10% def and sdef
Credits
Tearisten: The main designer and coder
Jeis27 and Memeos: For input on designs and suggestions
Freebird5678 and EmeraldStatllion: For testing and feedback
DizzyEgg: colored natures
DizzyEgg and Dr. Pop: Scrolling Multichoices
PokemonCrazy: iv/ev display, effectiveness text coloring
ROM Hacking Hideout: pret emerald expansions. The MVP here. Porting and spriting all new pokemon and battle mechanics is way more than a one man job I would never even attempt by myself. Emerald hacks will never be the same.
Mkol103: Remove low health beep
TheXaman: DS Style party menu
Hestia: Force set mode
Paccy: unlimited tm use
Zeturic: Party screen wrap
ghoulslash/skelli: bag sort
ghoulslash: disable bag use in battle
avara: remove starting potion from pc, change starting money, scripting tutorials, pokecommunity forum guides
Jaizu: skip rayquaza intro, remove contest move screen from pokemon summary
Lunos: replace any movie
Hiroshi Sotomura: remove save confirmation
GriffinR: map transition explanation from pret discord
BuffelSalt: for ev increase, reset special function & nature change function, as well as nature not being linked to personality, parental bond implementation(I think this was taken from skelli's CFRU). All extra tms post 50 implementation. Later gen item icons. Inclement emerald gave me so much inspiration.
AsparagusEduardo: one time tm shop buy
MGriffin: Troubleshooting help
surskitty: trainer_control
soupercell: bullrush ability and lots of inspiration from radical red
Mkol103: battle frontier adventure was a huge inspiration
LukasAUT: For gengar/espeon shiny color inspiration
daviddelmundo: some of the custom item sprites
Deokishisu: For pokmeon/move type icons.
Deokishisu and Lunos: instant text implementation
StarsMmd: tons of inspiration, especially for the trick room on switch ability. Also for being my rom hacking hero. XG is a masterpiece and my favorite rom hack.
Skelli and the Unbound team: CFRU and DPE were my playground before I found poke emerald expansion. Unbound is the GOAT.
Anyone who helped with the emerald decomp and members of the PRET discord
Everyone in the Ascent discord who provides feedback and discussion
*If you are the original creator of any of these ideas and would like them removed please reach out
*Any of my new ideas are fair game for anyone else to use. I'm planning to share some of the implementations later.
Planned Features
6 total areas for 30 total floors. Currently at 3 areas with 15 total floors
Pokeball swaper npc
A custom tileset
A custom stat editor UI
A custom battle UI
链接: https://pan.baidu.com/s/1j3PBjDpNRtnodVVhmb0cyg 提取码: |
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