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原帖: http://www.indiedb.com/games/pokmon-survival-island
                 
Fact: Pokémon: Survival Island will change how you  
play Pokémon. Gone are the Pokémon Centers,  
Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's  
just you and 386 wild Pokémon. And you're pretty sure someone out there wants  
you very, very dead. This Pokémon fan game  
was originally intended to bridge Pokémon and Minecraft gameplay, but quickly  
became an experiment in game creation.  
Story: The  
Player, an intern working for Silph Co., is the only survivor of a deadly boat  
crash, and is now stranded on a deserted island. Using only the most basic of  
supplies, the Player and their only remaining Pokémon struggle to survive in a  
hostile environment. As they explore deeper and deeper into the wilderness, they  
begin to uncover the secrets of an ancient civilization, and come to the eerie  
realisation that the boat crash may not have been an accident...  
 
New Features:  
- Camping - 
Since the Player is all  
on their own on a deserted island, they must make do with the environment  
surrounding them. Camps are small areas set up in caves and other shelters and  
contain workbenches, brewing pots and mortars for item creation, as well as a  
bed and chests for resting and item/Pokémon storage. The Player starts with one  
Base Camp, but as they progress, they acquire more supplies to equip additional  
camps.  
- Crafting  
- 
Inspired by Minecraft, crafting is a way for players to obtain  
items in Survival Mode, as shops do not exist on the island. Along their  
journey, players will encounter several types of plants similar to and including  
berries. Harvesting and re-planting them is crucial to creating all types of  
items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots  
and Mortars, all of which are located in a Camp.  
- Chest System - 
As there are no PCs  
in Survival Mode, the Player must store their Pokémon in chests. The catch is  
that each box is independent from another, so if you store a Pokémon in one  
camp, you can only withdraw it from that location.  
- Encounter Leveling - 
Wild Pokémon  
encounters have been adjusted to the weighted average level of the Player's  
party. You will still encounter weak and strong Pokémon, but they will always be  
proportional. This also has the side-effect of sometimes encountering a wild  
Pokémon that will always be stronger than the Player's party, and therefore be  
both harder to catch and harder to escape from.  
- Hidden Encounter Levels - 
This  
sounds a lot more awesome than the feature suggests... In short, wild Pokémon  
will not display their levels during an encounter, and are replaced by a  
question mark. This makes it very difficult to judge how strong a random  
encounter will be, and riskier to chance the "Run" button.  
- Temples - 
Taking a nod from The  
Legend of Zelda and many other fantasy games, the island is home to eight  
temples built by an ancient civilization. Home to traps and varieties of strong  
exotic Pokémon, they also contain ancient relics that are crucial to unlocking  
the mystery of the island. Only the first temple is available to the Player in  
the current Demo mode.  
- Music - 
Survival Island contains a mixed soundtrack that takes inspiration  
from many different Pokémon games, as well as several original tracks by  
ferriswheel42.  
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